I take no credit for this. Created by ThunderPsyker. Jessica Jones Voice Pack. Created by da passed boof. Yes, it's Jessica Jones, the surly, hard-drinking ass-kicker with a tragic past. Sounds like your typical XCOM 2 recruit, honestly. Since I've recently discovered the joys of 'normali Kasrkin Camouflage.
Show your dedication and undying loyalty towards the immortal God-Emperor by having your men and women don the iconic camouflage of the Cadian Kasrkin as they slay both heretics and xenos alike. For the Emperor. This was going to be a much bigger mod at Medikit Expansion. Adds a one-use revive charge organic only , and a robotics-only heal one charge to medikits and nanomedikits.
Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. More Cities WotC. Adds in more cities for the game to use as locations, and gives them a global x offset to adjust them from 3d globe coordinates to XCOM 2's 2d map projection.
Hopefully preventing missions in London on the other side of the Channel or other absurdities. More Effective Blast Padding. Makes explosions from cars and other destructible objects think gas tanks be affected by blast padding. Should work in any situation except when loading into a tactical mission you will need to complete the mission before it'll take effect.
More Resistance Order pages. Created by -bg-. Added support for more than 3 resistance factions when assigning orders.
For a version that doesn't require War of the Chosen, see [ Doubles the supplies earned from most sources, as well as the starting supplies Works with both the base game and War of the Chosen the launcher will show a warning icon, it can be ignored It's totally cheating, so before you s Created by DrDCB.
Use at your own risk. Assassination protocols engaged, prejudice se Pistol And Sword Improvement. Created by Junk. Makes Pistols and Swords worth building a soldier around by making slight improvements to the stats of each weapon. Pistols deal a bit more damage and threaten higher crits.
Swords deal significantly higher crit damage, and crit more often, as well as dama Primary Secondaries. Psi Rifle. Created by themattylee. Commander, now that we've researched an Avatar, we can reverse engineer their unique psychic powered rifle.
While most of our soldiers lack the psychic potential to wield such weapons, our Psi Ops can put them to good use. Recruit Multiple Heroes From All. Actually gain your second or more faction hero from all factions.
Context: the vanilla check for the extra faction hero reward has the requirement that the faction that offers it must be the first faction you met. This means if you met the Reapers fi Rend The Lost. Rend and Sword Slice are now considered valid for the headshot mechanic. Go crazy with it! Now supports Arc Wave too Created by Ginger. Changes the normal Skulljack hit chance not the hacking chance to scale based on the attacking soldier's Aim stat.
Just a quick and clean edit to skulljack melee attack hit chances. Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. WotC Ballistic Shields. WotC Combat Knives.
Adds a combat knife and a throwing knife for all tiers to the game. Created by Kexx. WotC Infiltrator. Created by Mr. This mod fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for auto pistols.
Shows the value of HP next to the cover icon, no more counting sectopod's HP. The health pip grouping still looks kinda ugly, I will see if I am Created by Udaya. Created by Hotl3looded. I have uploaded a complete rework of Proving Ground Overhaul here.
Click on the Unsubscribe button next to a mod to unsubscribe from it. It's also possible to download mods from sources other than the Steam Workshop.
In this case, you'll need to install the mod manually. In the list of games on the left-hand side of the window, right-click on XCOM 2 , then select Properties. The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window.
You should also remove the line from the defaultmodoptions. Once you have deleted a mod, it will no longer appear in the Mod Manager.
Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game. The name of the mod will appear on an icon in the Mod Manager. Click on the red Off button next to the name of the mod to switch it to On. To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off.
Sid Meier's Railroads! Contact Feral To report an issue online: Contact Support. You'll find full instructions on using mods below.
Mod stability and compatibility The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues. Saved games and mods It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled.
Installing mods via the Steam Workshop The easiest way to install mods is to subscribe to them via the Steam Workshop. These document files are located under the directory shown below. Make notes that these are just the graphics and gameplay settings and do not have any considerable significance. This method is mostly handy for struggling with Mods being frozen or crashing in the main menu. With that being said, here is how you can go about it and get it repaired.
Once done, there will be two separate Vcredist folders. The user did not explain how this helps; however, I suspect that the command he added was used to prevent the opening screen that might be behind the malfunctioning of mods in XCOM 2. Other than that, the original thread also came out when Firaxis was at its peak of being a broken launcher. Then your best bet to fix it would be to clear the Download Cache.
This appears to clear out various leftover files and a pathway for a newer link that would help you download mods without any problem. It is always better to fix the original than to move to third party. Having said that, sometimes there are other re-configured files that have changed dynamic addresses, potentially causing both the game and mods to stop working.
Other than that, once you reinstall them, all files are restored to the default version, and you are most likely to play a fresh game. This is a secondary mod launcher that was originally released on April 11, This mod launcher aimed to eliminate all the issues with the original and be a substitute. Moreover, it became immensely popular among the players when the game had its major update in , and the default launcher completely stopped working.
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