Blood and doom magic 5e kobold free download






















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Average Rating 5 ratings. Dark Magic of Unutterable Evil! Deep Magic: Blood and Doom contains the secrets of antipaladin and blood magic for 5th Edition, featuring: Antipaladin class features and magic, including Unholy Smite, Oath of the Giving Grave, Aura of the Unrepentant, and Undying Sentinel A new Serophage sorcerous origin, featuring Strength Beneath the Skin, Blood Fuel, Blood Barrier, and Exsanguinate A Blood Magic Wizard School with 36 horrifying spells that include animate ghoul , doom of consuming fire , strength of the underworld , and vomit tentacles A new blood elemental monster, and a new wondrous item: Taergash's Exsanguinating Tome Undying riders thunder across the land, bringing death in their wake.

Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments. The spells for both blood mages and antipaladins go from level 1 to 5th level spells. The feats, oaths, and other options don't have a particular level.

Thilo G. An Endzeitgeist. See All Ratings and Reviews. Narrow Results. Rule System. Corrupt wizards, clerics, and sorcerers recite twisted spells from blood-drenched grimoires and bile dripping tomes.

Your heroes have long sought foes worthy of their steel—but nothing prepared them for this. Your email address will not be published. Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Prepared 2! Of course, since it was in my review queue and it occurred to me that the thematic irony was too precious to pass up, I jumped straight to the back of the Deep Magic catalog and decided to review Blood and Doom.

Similarly to other Kobold Press works, Blood and Doom is formatted closely to first-party 5e books, with minor stylistic deviations.

Like the supplement states, Blood and Doom is explicitly meant for the creation of nonplayer characters. The character archetypes and spells presented in the book are designed to reflect evil characters rather than the typical heroes of a tabletop campaign.

These archetypes would be more readily suited for an evil campaign, naturally. Typically, I do not apply class levels to creatures for my games, nor do I run extended campaigns featuring evil characters. If this also matches the types of games you run, I would not recommend Blood and Doom. The supplement provides a single class option for Paladins, the Oath of the Giving Grave. The oath mostly contains spells exclusive to the book, as well as more familiar spells such as Disguise Self, Animate Dead, Blight, and Insect Plague.

Feature-wise, the archetype provides a potent Channel Divinity which will Stun a target for an entire minute and another, more situational, Channel Divinity which directs all unintelligent to pursue and attack a target for 1 minute.



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